Cognopolis
Revista de educción y pedagogía
Vol. 3(3), 19-35, 2025
Gamificación como estrategia transversal para mejorar motivación y rendimiento académico estudiantil
Gamification as a cross-cutting strategy to improve student motivation and academic performance
José Luis Mendoza-Palma
Piedad Elizabeth Anchundia-Laas
Gloria Marilú Intriago-Vélez
Melina Virginia Demera-Moreira
35
To the students who participated in the Saber 11 test in 2024 and who were an
essential part of this research.
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